Top-Angebote für Street Fighter 2 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Street Fighter 2 - Super Nintendo SNES: homemate-fudousan.com: Spielzeug. Street Fighter II (ストリートファイターII, Sutorīto Faitā Tsū) ist ein populäres japanisches Arcade-Spiel von Capcom. Es ist der erfolgreichste und bekannteste.
Street Fighter IIStreet Fighter II (ストリートファイターII, Sutorīto Faitā Tsū) ist ein populäres japanisches Arcade-Spiel von Capcom. Es ist der erfolgreichste und bekannteste. Top-Angebote für Street Fighter Ii online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Top-Angebote für Street Fighter 2 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl.
Streetfighter 2 Game Information VideoCelo \u0026 Abdi Streetfighter II
Streetfighter 2 der erste Eindruck des Spielanbieters muss stimmen. - Sie befinden sich hierFür einige Techniken müsst ihr z.
Ryu does not wear a headband and sparring gloves throughout the series. Instead, he wears prayer beads on his hands, and has short spiky hair.
Additionally, his personality is much more easy-going and light-hearted than his video game counterpart.
Kenji Haga. Steve Apostolina. Ryu's best friend and the only son of the Masters family, said to be the richest family in America.
He lives in San Francisco with his parents in a very large mansion - it takes twenty minutes to drive from the front yard to the main house!
He too spends a lot of time training as well, but not as much as Ryu. Ken also rides a motorcycle. His mother is Japanese. Only Ryu knows the Hadoken , while both he and Ken know the Shoryuken.
Ken's personality and character design is extremely similar to his video game design. Kirk Thornton. He has pride in both the Air Force and his men, and frequently goes out drinking with them whenever they can.
He and his partner, Nash, have served together for many years in various missions and military conflicts. As a military person he is regularly found working out and lifting weights.
He has won at least one boxing tournament and probably others not mentioned in the show. Other platforms:. Game info:.
Game title:. Street Fighter II. Author released :. Capcom Action, Fighting. Yoko Shimomura, Isao Abe. Crazy Zombie 3 Flash. King Of Fighters Wing 1.
Avatar Arena Flash. King of Fighters Death Match Flash. Dragon Fist 3 - Age of the Warrior Flash. Superfighters Flash. The King of Fighters v1.
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This is embarrassing Street Fighter 2 is a PC adaptation from the classic from Capcom. Any fighting game fans will love the nostalgic world of Street Fighter.
A successful series that started in the arcades of the s, it is still popular on some of the different platforms. The second installment has a lot of the fun on the PC.
Nevertheless, when you compare it to the old arcade games, it still leaves a lot to be desired. It also sparked a renaissance for the arcade video game industry , and had an impact on competitive video gaming and wider popular culture such as films and music.
Street Fighter II follows several of the conventions and rules already established by its original predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches.
The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death.
In the first Street Fighter II , a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward.
If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single-player mode, the player will participate in a bonus stage for additional points.
The bonus games include in order a car-breaking event similar to another bonus round featured in Final Fight ; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.
Between the matches, a Pacific-centered world map is seen, showing the participant's home stages. When the upcoming match and its location have been chosen, an airplane moves across the map.
Like in the original, the game's controls use a configuration of an eight-directional joystick and six attack buttons.
The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks.
There are three punch buttons and three kick buttons of differing strength and speed Light, Medium, and Heavy.
Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters , each with distinct fighting styles and special moves.
Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident.
Street Fighter II ' s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones.
The original Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken—the main characters from the original Street Fighter game—plus six new characters of different nationalities.
In the single-player tournament, the player faces off against the other seven main fighters, before proceeding to the final opponents, which are four non-selectable CPU -controlled boss opponents, known as the "Shadaloo Bosses", which included Sagat from the original game.
A mistranslation which made it into the American arcade release of the game, in Ryu's words to a defeated opponent "You must defeat Sheng Long to stand a chance" which actually was supposed to be "If you cannot overcome my Dragon Punch you cannot win" led some to incorrectly believe a character named Sheng Long existed in the game.
It was revealed by Capcom that the two characters from the intro are named Scott and Max. With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version.
The African-American boxer known as Balrog in the international versions was designed as a pastiche of real-life boxer Mike Tyson and was originally named M.
Bison short for "Mike Bison" , while Vega and M. Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit.
To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic.
The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote  and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. While I was making a bug check during the car bonus stage I noticed something strange, curious.
I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on. I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch.
So we decided to leave the feature as a hidden one. The most interesting thing is that this became the base for future titles.
Later we were able to make the timing more comfortable and the combo into a real feature. In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think.